In case you forgot to make a note of it in your calendar: tomorrow (Monday), the 13th of October, is the internationally celebrated Monkey Island Music Day! Let the festivities begin!
Agh, curse you! I've listen through a bunch of Youtube videos, and now I want to replay all those games so bad it hurts... Too bad I have just about zero time to do so.
The music can be had in MP3 form at the SCUMM Bar".
For the busy commuter, I hear that ScummVM runs well on convenient hand-helds such as Nintendo DS and Sony PSP. (I suppose the DS with its touchscreen stylus would be pretty optimal for playing point-and-click adventures.)
Actually, right now I'm playing "Etrian Odyssey II" on my Nintendo DS (about once or twice a week in practice). It's exactly like all the old-school adventure games like Bard's Tale, Ultima, even Nethack - endless mazes with random-generated enemies, turn-based battles, convoluted go-and-fetch quests, sometimes impossible enemies, constant leveling, stats and abilities galore.
I've seen some (younger) players complain that it's too difficult and takes too long to play. Me, I love every second of it.
Tunnel like hall Great river Trolls' path Narrow place Dragon's desolation Straight smooth passage Dale valley Trolls' cave Forest gate Lake town Goblins' dungeon Dark dungeon Trolls' clearing Elvish clearing Lonelands Elvenking's cellar Goblins' big cavern Gloomy bewitched place Running river Lower halls Spider place Front gate One of the first computer games that really fascinated me was the 1982 text adventure based on The Hobbit, for the ZX Spectrum. I was 12 years old when I first played it, and it was immediately clear that this was different from any other game I'd seen. It was a text adventure, but some locations had illustrations in brightly coloured graphics, which although crude by today's standards really helped transport you to another world back in those days of mostly monochrome screens and text-only adventure games. There is much more to be said about what made the game so special - in fact, the graphics ...
(Originally posted on Google+, Sep 30 2015.) So I got myself what has to be the nerdiest bluetooth keyboard in the world: http://sinclair.recreatedzxspectrum.com/ Quite expensive too, for a bluetooth keyboard. But build-wise, it's a perfect replica of the ZX Spectrum we know and love. Feels exactly right and has the correct key labels. Which means that used with a decent emulator, it recreates the feeling of typing on a real Speccy (without resorting to blind hunt-and-peck which is generally the case if you use a PC keyboard). And after some fiddling with figuring out how to unlock the full bluetooth QWERTY mode as well as the Speccy-specific mapping, I can confirm that it works as advertised as a generic keyboard for Android, iOS or Windows. I only had to ask myself, "can I think of anyone who's a more suitable target for this product" to realize that I really had to get it. It's certainly not for fast touch typing, but programming on a Speccy was more ...
Comments
SCUMM Bar".
For the busy commuter, I hear that ScummVM runs well on convenient hand-helds such as Nintendo DS and Sony PSP. (I suppose the DS with its touchscreen stylus would be pretty optimal for playing point-and-click adventures.)
I've seen some (younger) players complain that it's too difficult and takes too long to play. Me, I love every second of it.